This means you could spend the mana from Steelswarm Operator's last ability to activate an ability of an artifact you control or an artifact card in your hand or graveyard, for example
The creature's mana value is checked only as Fatal Push resolves
Dealing three mana to any target is great value at three mana, as it's a notable amount of burn damage and enough to get rid of a problematic creature
His ability, which gives a -1/-1 counter to the target creature until the end of the turn, is always welcome to possibly get rid of Indestructible threats, but what earned Vilis his spot on our list is his passive ability
Here is another game in which I sacrificed and drew a total of two cards
The Will Cycle Given how likely you are to have (at least one) of your Commanders when you cast a Will, you are usually going to net both halves